(1)
Sayono, J.; Saripudin, D.; Zulkarnain; Ayundasari, L.; Sulistyo, W. D.; Ashari, G.; Hafida, M. N. Development of TANGGUH Gamification (Traditional Games in Indonesian Historiography) in Indonesian cross-cultural courses and its impact on the growth of national identity awareness. kasetsart J. Soc. Sci. 2026, 47, 470336.