SAYONO, J.; SARIPUDIN, D.; ZULKARNAIN; AYUNDASARI, L.; SULISTYO, W. D.; ASHARI, G.; HAFIDA, M. N. Development of TANGGUH Gamification (Traditional Games in Indonesian Historiography) in Indonesian cross-cultural courses and its impact on the growth of national identity awareness. Kasetsart Journal of Social Sciences, [S. l.], v. 47, n. 3, p. 470336, 2026. Disponível em: https://so04.tci-thaijo.org/index.php/kjss/article/view/292674. Acesso em: 17 sep. 2026.