A Development of Literature Achievement "Nirat Phukaothong" By Using CIPPA MODEL Learning with Education Games for Grade 7 Students

Authors

  • Nitchanan Judoung Faculty of Education Naresuan University
  • Krittayakan Topithak Faculty of Education Naresuan University

Keywords:

Literature Learning Achievement, CIPPA MODEL, Game

Abstract

The purposes of this research were to compare Literature Learning Achievement of Journey to Nirat Phukaothong , before and after learning using CIPPA MODEL wit Game for grade 7 students. To compare Literature Learning Achievement of Journey  to Nirat Phukaothong using CIPPA MODEL according to 100 percent standard. To study the satisfaction of grade 7 students to the studies with Journey  to Nirat Phukaothong using CIPPA MODEL with Game. The sample used in the research consisted of 36 students selected by cluster sampling The simple were 1 room for the students in grade 7 students , Thungphotalea Pittaya School.The instruments of this research were 1) 4 Lesson Plans for 12 hours of Literature Learning  Journey to Nirat Phukaothong using CIPPA MODEL with Game for grade 7 students.  2) The achievement test of Literature Learning  Journey to Nirat Phukaothong using CIPPA MODEL with Game 3) Questionaire Satisfaction for students to CIPPA MODEL with Game. The collected data were analyzed by mean, standard deviation (S.D.), and t- test dependent. The results of the research were as follow. 1) Comparison of Literature Learning Achievement of Journey to Nirat Phukaothong using CIPPA MODEL with Game for grade 7 students, there were  = 25.58, S.D. = 2.20 in After learning and  = 14.06, S.D. = 2.93 in Before learning  The difference is statistically significant at the .05 Comparison of Literature Learning Achievement of Journey to Nirat Phukaothong using CIPPA MODEL with Game for grade 7 students , the result of t-test was 12.38 and 85.28 percent of overall that was higher than the standard. 3) The point for satisfaction of grade 7 students to CIPPA MODEL with Game was at 4.17 in mean and 0.19 in S.D.

Keywords : Literature Learning Achievement; CIPPA MODEL; Game

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Published

2023-09-06

Issue

Section

บทความวิจัย (Research article)