The Study of Mathematics Learning Achievement on Integers of Mathayomsuksa One Students By Using The Gamification Approach with Blended Learning Management.

Authors

  • Korakot Boonyong Faculty of Education, Kasetsart University
  • Tongta Somchaipeng Faculty of Education, Kasetsart University
  • Chanon Chuntra Faculty of Education, Kasetsart University

Keywords:

Blended Learning Management, The Gamification Approach, Learning Achievement.

Abstract

The purposes of this research were 1) study the mathematics learning achievement on integers of mathayomsuksa one students and 2) record and study of students opinions toward learning lesson from using the gamification approach with blended learning management. The population used in this research were 201 mathayomsuksa one students of a school in the first semester of the academic year 2020. The research instruments consisted of 1) lesson plans on integers, 2) mathematics learning achievement test on integers and 3) questionnaire on the opinions of the students towards learning management on integers using the gamification approach with blended learning management. Percentage, mean, and standard deviation were used for analysing data. The results of mathematics study on integers of  mathayomsuka one students revealed that the achievement rate had significantly improved more than 60% after applying the gamification approach with blended learning management. The average score after applying the concept was 9.07 points out of 15 points, representing 60.47% increase rate in total score. The opinions of the students demonstrated that the use of the gamification approach with blended learning management helped students understand the lesson better, resulted in an increased motivation to learn and encouraged participation. 

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Published

2023-09-14

Issue

Section

บทความวิจัย (Research article)