Effects of a mobile technology-based crowdsourcing approach to enhance 11th Graders’ innovative creation competencies

Authors

  • Pratheep Khongcharoen Faculty of Education, Thepsatri Rajabhat University, Lopburi 15000, Thailand
  • Wareerat Kaewurai Field of Curriculum and Instruction, Department of Education, Faculty of Education, Naresuan University, Phitsanulok 65000, Thailand
  • Gwo-Jen Hwang Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taiwan

Keywords:

a mobile technology, crowdsourcing approach, innovative creation competencies

Abstract

facilities that could be used for educational purposes via specific affordances of learners, whereas Crowdsourcing technology is widely used to create innovative solutions that instigate creative integration and promote innovations that meet social needs. The aim of the present study was to analyze the potential of a mobile technology-based crowdsourcing approach in enhancing senior high school students’ innovative creation competencies. A quasi experiment was conducted. The data were collected from 35 grade 11 students (17 in the experimental group and 18 in the control group) who were studying Independent Study for 6 months. The post-test scores of the two groups were compared using the Mann-Whitney U test to determine if they were significantly different. The findings revealed that after the implementation of learning activities, the experimental group students’ innovative creation competencies (M = 70.53,
SD = 2.34) were better than those of the control group (M = 66.00, SD = 2.52) at the .05 level. Moreover, the experimental group developed product innovation better than those of the control group. The findings found that the four sections of mobile technology-based crowdsourcing approach significantly improved 11th Graders’ innovative creation competencies. Students were educated to generate ideas by combining internal and external sources with the crowdworkers through the creativity section and the open innovation section. The microtasking section allowed students to work with crowdworkers for creating prototype innovations. In addition, the crowdtesting section encouraged students to test prototype innovations with actual people.

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Published

16-08-2025

How to Cite

Khongcharoen, P., Kaewurai, W., & Hwang, G.-J. (2025). Effects of a mobile technology-based crowdsourcing approach to enhance 11th Graders’ innovative creation competencies. Kasetsart Journal of Social Sciences, 46(2), 460214. retrieved from https://so04.tci-thaijo.org/index.php/kjss/article/view/281633

Issue

Section

Research articles