Development of board game “Live Your Life” for enhancing quality of life of undergraduate students
Keywords:
board game, education, quality of life, undergraduate studentsAbstract
This research developed a board game to enhance the quality of life (QOL) for undergraduate students. Version 1 of the game was created based on the needs of undergraduate students and the World Health Organization’s QOL domains. Phase 1 involved a pilot study to evaluate the QOL and satisfaction/ opinion of 33 students playing version 1; consequently, version 2 was developed. The congruence of five experts using item objective congruence (IOC) was calculated to indicate the approval of the developed game. Phase 2 evaluated the QOL and satisfaction/opinion of 65 students playing version 2. The average QOL scores were higher after playing version 1. Students enjoyed playing the game and were satisfied with the social aspect of personal relationships. Nearly two-thirds of the students (60.61%) considered playing the game was beneficial for the planning of life skills. However, some students (21.21%) wanted an easier game. In response to student feedback, version 2 was developed. After developing version 2, the QOL of the students was evaluated for case-control groups. Students playing version 1 and studying a QOL document had the highest QOL scores. Students playing both versions had QOL scores higher than students who studied the QOL document. The students with the lowest QOL scores had only studied the QOL document. Most students were satisfied with the improved graphics of version 2 and considered that the game helped create balance in their lives and improved their QOL scores. However, the game used simulated strategies that would differ from those in real life.
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