THE MEASURING OF TEACHING AND LEARNING EFFECTIVENESS USING THE GAME BASED LEARNING TECHNIQUES IN LSM205 LOGISTICS AND SUPPLY MANAGEMENT

Authors

  • Matee Vicheansan College of Logistics and Supply Chain, Sripatum University
  • Wanwisa Duantrakoonsil College of Logistics and Supply Chain, Sripatum University
  • Patiphat Keesoon College of Logistics and Supply Chain, Sripatum University

Keywords:

Game-based Learning, Logistics and Supply Chain Management

Abstract

This research aims to develop and evaluate the learning efficiency using game-based learning techniques in the LSM205 Logistics and Supply Chain Management course. The research tools included a game-based learning design, tests, and a student satisfaction survey for the course. The study was conducted with a sample of 351 students. The methodology involved pre-tests, in-course assessments, and post-tests after implementing the game-based learning technique. Data were then analyzed and summarized. The findings revealed that the game-based learning technique developed by the researchers achieved an efficiency of 84.67/88.20, surpassing the predetermined criterion of 80/80. The comparison between pre-test and post-test scores using post-test analysis indicated a statistically significant improvement in students' learning outcomes at the .05 level. To study the level of student satisfaction with learning using game-based learning techniques, it can be concluded that game-based learning is an effective and appropriate teaching method for teaching LSM205 Logistics and Supply Chain Management because it helps learners to understand in-depth content easily and have more motivation to learn significantly. Further studies should focus on developing game design methods that are appropriate for the context of learning logistics and supply chain to further enhance the efficiency of learning.

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Published

2025-04-30

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research articles