The Development of an Electronic Science and Technology Exhibition Model Using Virtual Reality Technology

Main Article Content

Sudasawan Ngammongkolwong
Nantarat Klinhom

Abstract

Virtual Reality (VR) computer technology is a three-dimensional (3D) simulated environment that allows users to interact with the virtual environment in a way that closely resembles reality. This research aims to develop an electronic science and technology exhibition model using virtual reality technology. It is a mixed-methods research study. The sample group of 19 experts was selected, including 7 individuals with experience in organizing exhibitions, 7 individuals with knowledge in virtual reality technology, and 5 lecturers with experience in developing science and technology research. The collected data obtained from in-depth interviews, documents, basic information, and in-depth interviews with experts were analysed. Descriptive statistics was conducted in data analysis including mean, standard deviation, median, mode, difference between mode and median, and the interquartile range of the Delphi Technique. Results revealed that the development model for showcasing science and electronic technology by applying virtual computer technology consists of 3 operational phases with 6 components. It starts with the pre-development phase, which includes planning and preparation components. Next is the development phase, which includes production and presentation components. Then, the last one is called the post-development phase, which includes evaluation and impact assessment components. Overall, experts found that the model was highly appropriate and feasible and have a consistent opinion at a high level (Mdn. = 4.76, IQR = 0.40). The overall processing time was rated as "high" (gif.latex?\bar{x} = 4.42, S.D. = 0.6). Similarly, the overall opinion on each individual component was also rated as "high" (gif.latex?\bar{x} = 4.28, S.D. = 0.45). This research can be used as a model for developing a virtual reality display system to help disseminate works. This will allow viewers worldwide to access the work without having to travel to the actual location. There are no time or location constraints, and it can also reduce operating costs.

Article Details

How to Cite
Ngammongkolwong, S. . ., & Klinhom, N. . . (2025). The Development of an Electronic Science and Technology Exhibition Model Using Virtual Reality Technology. JOURNAL OF SOUTHERN TECHNOLOGY, 18(1), 108–125. retrieved from https://so04.tci-thaijo.org/index.php/journal_sct/article/view/270115
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Research Manuscript

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