โลกจำลองในเอเชีย : แบบจำลองทางธุรกิจและประเด็นกฎหมาย
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โอวรารินท์ ว., & คงหวาน ศ. (2010). โลกจำลองในเอเชีย : แบบจำลองทางธุรกิจและประเด็นกฎหมาย. Journal of Thai Justice System, 3(2), 49–60. Retrieved from https://so04.tci-thaijo.org/index.php/JTJS/article/view/245731
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Academic Articles
Published Manuscripts are the copyright of the Journal of the Justice System. However; the opinions that appeared in the content are the sole responsibility of the author.
References
จิตติ ติงศภัทิย์ (2545) กฎหมายอาญา ภาค 2 ตอน 2 และ ภาค 3 (พิมพ์ครั้งที่ 6), กรุงเทพมหานคร : จิรรัชการพิมพ์ หน้า 520.
ประมวลกฎหมายแพ่งและพาณิชย์
พระราชบัญญัติภาพยนตร์และวีดีทัศน์ พ.ศ. 2551
พระราชบัญญัติว่าด้วยการกระทำความผิดทางคอมพิวเตอร์ พ.ศ. 2550
พระราชบัญญัติว่าด้วยธุรกรรมทางอิเล็กทรอนิกส์ พ.ศ. 2544
2003 Information Index Report, Internet Statistics Information Systems, National Internet Development Agency of Korea (2004). Available at http://isis.nida.or.kr/sub04sub04_index.html?sub=OAV&id=588.
"Analysis of the Influence of Online Games in Society; Korea and Japan Lineage Users' Behavioral Mode and Community Activity Pattern Analysis, " (Korean) Development & Promotion Institute (2004).
Buchanan, J.M., The Limits of Liberty: Between Anarchy and Leviathan, University of Chicago Press, Chicago (1975).
Cartrova, E., "Virtual Worlds: A First Hand Account of MArket and Society on the Cyberian Frontier,: CESifo Working Paper, 618 (2001).
"China, Point-Topic," (2004). Available at; http://www.pointtopic.com/content/operatorSource/profiles/China%20broadbrand%20overview.htm&comp_id=143.
Cyber Crime Kangwon Poic Station (2004). Available at http://youth.gwpolice.go.kr/sub02_02.asp (Korean).
Cyber Crime Rate (2004). Available at http://ctrc.go.kr/statistics/index.jsp (Korean).
Dibbel, J. "The Unreal Estate Boom," in Wired, 11(2003), pp. 1-5
Jin, J.h. "What Offers a Sense of Safety to Shanda: Penetrating Online Media Business," NeedGame.com (2004) Available at: http://www.needgame.com/neimu/2004/04/0402/2.html.
Lastowka, F.G., and Hunter, D.. The Laws of the Virtual Worlds. California Law Review; 92(1) (2004), pp. 1-73.
MaccInnes, I., "Property Rights, Legal Issues, and Business Models in Virtual World Communities." In Electronic Commerce Research Journal (in press, 2005).
MaccInnes, I. and Hu, L., "Business Models for Online Communities: The Case of the Virtual Worlds Industry in China," Hawaii International Conference on System Sciences (2005).
MaccInnes, I., Park, Y., and Whang, S., "Virtual World Governance : Digital Item Trade and its Consequence in Korea," Telecommunications Policy Research Conference (2004).
Tax Notes - Digital Property, Office of Treasury Technologym State of New Jersey.
Whang, S. and Chang, G., "Online Game Space and Analysis on Users'Psychology," HCI 2002 Proceedings (Korean) (2002).
Whang, S. and Change G., "Koreans' Life Style and Game Behavior, " HCI 2003 Proceedings (Korean) (2003).
Whang, S., Lee, H., and park, Y.J. "The Emergence of Digital Image Value Property Rights Created Information System (2004).
Ye, J., and Xu, B., "The State of China's Game Market and Industry, "Game Creation Magazine (2003). Available at; http://www.qcmag.com/Report102003.pdf.
Ying, N., "Experts Forecaset: the Number of Internet Users in China will be Over 100 Million," China Telecom, (2004) January 20. Available at; http://www.chinatelecom.com.cn/20040120/00012298.html
ประมวลกฎหมายแพ่งและพาณิชย์
พระราชบัญญัติภาพยนตร์และวีดีทัศน์ พ.ศ. 2551
พระราชบัญญัติว่าด้วยการกระทำความผิดทางคอมพิวเตอร์ พ.ศ. 2550
พระราชบัญญัติว่าด้วยธุรกรรมทางอิเล็กทรอนิกส์ พ.ศ. 2544
2003 Information Index Report, Internet Statistics Information Systems, National Internet Development Agency of Korea (2004). Available at http://isis.nida.or.kr/sub04sub04_index.html?sub=OAV&id=588.
"Analysis of the Influence of Online Games in Society; Korea and Japan Lineage Users' Behavioral Mode and Community Activity Pattern Analysis, " (Korean) Development & Promotion Institute (2004).
Buchanan, J.M., The Limits of Liberty: Between Anarchy and Leviathan, University of Chicago Press, Chicago (1975).
Cartrova, E., "Virtual Worlds: A First Hand Account of MArket and Society on the Cyberian Frontier,: CESifo Working Paper, 618 (2001).
"China, Point-Topic," (2004). Available at; http://www.pointtopic.com/content/operatorSource/profiles/China%20broadbrand%20overview.htm&comp_id=143.
Cyber Crime Kangwon Poic Station (2004). Available at http://youth.gwpolice.go.kr/sub02_02.asp (Korean).
Cyber Crime Rate (2004). Available at http://ctrc.go.kr/statistics/index.jsp (Korean).
Dibbel, J. "The Unreal Estate Boom," in Wired, 11(2003), pp. 1-5
Jin, J.h. "What Offers a Sense of Safety to Shanda: Penetrating Online Media Business," NeedGame.com (2004) Available at: http://www.needgame.com/neimu/2004/04/0402/2.html.
Lastowka, F.G., and Hunter, D.. The Laws of the Virtual Worlds. California Law Review; 92(1) (2004), pp. 1-73.
MaccInnes, I., "Property Rights, Legal Issues, and Business Models in Virtual World Communities." In Electronic Commerce Research Journal (in press, 2005).
MaccInnes, I. and Hu, L., "Business Models for Online Communities: The Case of the Virtual Worlds Industry in China," Hawaii International Conference on System Sciences (2005).
MaccInnes, I., Park, Y., and Whang, S., "Virtual World Governance : Digital Item Trade and its Consequence in Korea," Telecommunications Policy Research Conference (2004).
Tax Notes - Digital Property, Office of Treasury Technologym State of New Jersey.
Whang, S. and Chang, G., "Online Game Space and Analysis on Users'Psychology," HCI 2002 Proceedings (Korean) (2002).
Whang, S. and Change G., "Koreans' Life Style and Game Behavior, " HCI 2003 Proceedings (Korean) (2003).
Whang, S., Lee, H., and park, Y.J. "The Emergence of Digital Image Value Property Rights Created Information System (2004).
Ye, J., and Xu, B., "The State of China's Game Market and Industry, "Game Creation Magazine (2003). Available at; http://www.qcmag.com/Report102003.pdf.
Ying, N., "Experts Forecaset: the Number of Internet Users in China will be Over 100 Million," China Telecom, (2004) January 20. Available at; http://www.chinatelecom.com.cn/20040120/00012298.html