A Development of Online Learning using Design Thinking Process to Promote Creativity in Packaging Design of Undergraduate Students
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Abstract
Objectives of the research are to 1) develop online learning management using design thinking process-based learning in the creative packaging design course; 2) promote the creativity in packaging design of learners who have learned through the instructional management developed by the researcher; 3) to study the satisfaction of learners after learning. The sampling is 15 undergraduate students enrolling in creative packaging design course, Semester 1/2022, School of Architecture, art, and design, King Mongkut's Institute of Technology Ladkrabang selected by simple random sampling technique using subjects as random units. Research instruments are 1) the interview form for teaching and learning experts 2) teaching plans and activities for teaching and learning online using the design thinking process-based learning 3) activities and media for online lessons on LMS system 4) packaging design creativity assessment form 5) student satisfaction assessment form for online teaching and learning management. The statistics used in the research are mean, standard deviation and dependent T-test. The hypothesis of the research is that after studying, students' creativity levels are higher than before studying.
The online teaching with design thinking process based is the use of design thinking techniques on a networked learning management system which has tools to facilitate students in studying and thinking Including searching for information, presenting work, and organizing online meetings. It can promote collaborative learning and develop students' creativity as well. The research findings were as follows: 1) the average index of item objective congruence (IOC) of teaching and learning activities was between 0.90-1.00, and the average index of item objective congruence of the evaluation was between 0.93-1.00, and the quality assessment result of activities and media for online lessons on the LMS system was in a very good quality ( = 4.85, S.D. = 0.33). 2) students' total creativity scores after studying were higher than before studying at a statistical significance of .05. (the average creative scores before learning were ( = 1.88, S.D. = 0.40 and the average creativity scores after learning were ( = 3.78, S.D. = 0.27). 3) The results of student satisfaction assessment toward online teaching and learning using the design thinking process-based learning were at a high level ( = 4.39, S.D. = 0.70).
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