Development of Mathematical Problem-Solving Ability in Addition, Subtraction, Multiplication, and Division Using Problem-Based Learning (PBL) with Board Games for Grade 2 Students
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Abstract
The purposes of this study were: (1) to develop plans for organization of mathematics learning activities using problem-based learning (PBL) with board games with a required efficiency of 70/70; (2) to find out the effectiveness index of plans for the organization of mathematics learning activities using PBL with board games; (3) to compare the mathematical achievement of students studying on PBL with board games with 70 percent criteria; (4) to compare the mathematical problem-solving ability who study using PBL with board games with 70 percent criteria; (5) to explore the satisfaction of students on their learning activities using PBL with board games. The participants, selected by using the cluster random sampling technique, were grade 2 nineteen students at Khon Kean University Demonstration School International Division, in the second semester of academic year 2022. The instruments were (1) mathematics learning activities using problem-based learning (PBL) with board games for mathematical achievement and problem-solving ability 15 plans; (2) the learning achievement test; (3) the mathematical problem-solving ability test; (4) the satisfaction of students’ test. The statistics are used to analyze the data, consisting of percentage, mean, and standard deviation, and to examine the hypothesis by using t-test for one sample. The results of the study using PBL with board games as the instrument of the study were as follows: (1) The lesson plans for organization of mathematics learning activities were 88.63/78.93, respectively. (2) The effectiveness index of plans for the organization of mathematics leaning activities was 0.4061, or 40.61 percent, respectively. (3) Mathematical achievement of students who studied using PBL with board games accounted for 78.93 percent at over 70 criteria at .05 level of significance. (4) Mathematical problem-solving ability of students who studied using PBL with board games accounted for 81.73 percent at over 70 criteria at .05 level of significance (5) The satisfaction of the students was satisfied total at a high level.
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