A RESEARCH SYNTHESIS OF GAMES WITH ELDERLY DEVELOPMENT
DOI:
https://doi.org/10.14456/nrru-rdi.2022.19Keywords:
Games, Elderly development, Research synthesis, Effect sizeAbstract
The purpose of study was to synthesize the research of games with elderly development. The population in this research was the thesis of games with elderly development, which were published between 1997 and 2017 by searching for information from libraries of educational institutions and searching from electronic databases of 314 subjects. Samples were selected using quality criteria of research at level B and above, totaling 65 subjects. The research instruments were the recording form of research characteristics and research quality assessment form (the reliability was 0.91 and 1.00). Descriptive statistics were used for data analysis while the effect size was calculated by Cohen’s d formula. The results from this research synthesis found that most of the theses were master’s theses, 92.30%. The most popular theory was activity theory, 43.08%. Moreover, 52.30% of the research designs were experimental research. Most of the game types were activity games. The maximum average effect sizes of each type of games affect the elderly development were exercise games affect daily routine, electronics games affect balance, reaction games affect mental health, activity games affect participation and being part of a society, and music games affect loneliness. The research suggestion revealed that the elderly and their caregivers should choose games that have a high effect on the physical, mental, and social development of the elderly.
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