A SOCIOLOGICAL LENS ON THE STUDY OF THE OREO GANG PHENOMENON
Keywords:
Sociological Perspective, Youth, Violence, Online Games, GTA VAbstract
The academic article, “A Sociological Lens on the Study of the ‘Oreo Gang’ Phenomenon,” aims to demonstrate how sociological theories and concepts can be applied to understand youth behavior by using the “Oreo Gang” as a case study. The phenomenon reflects imitative behavior from role-playing (Roleplay) through the game GTA V and the supplemental platform FiveM, which resulted in real-world violence. The study employs five major sociological perspectives—(1) structural functionalism, (2) conflict theory, (3) social action theory, (4) symbolic interactionism, and (5) postmodernism—to analyze the dynamics of violent behavior and the formation of youth identity in digital contexts. The article is organized into four main sections: (1) characteristics of the GTA game and the FiveM platform, (2) a timeline of violent incidents related to the “Oreo Gang,” (3) fundamental sociological theories, and (4) applications of sociological theories to interpret the case study. This article contributes to a deeper understanding of the relationship between virtual environments and real-life behavior among youth, while promoting the effective use of sociological perspectives in analyzing contemporary social phenomena.
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