Warrior Spirit in Zeami's Noh Plays

Main Article Content

Winai Jamornsuriya

Abstract

This research aims at studying strategies for creating warrior characters and studying the elements of attaining the enlightenment of warrior spirits in the seven of Zeami’s Noh plays: Atsumori, Kiyotsune, Sanemori, Tadanori, Michimori, Yashima, Yorimasa. The research found that Zeami created two characteristics that are conducive to attaining enlightenment for most warriors: being sympathetic (7 plays), and having faith in Buddhist teachings on chanting and reading the sutras (5 out of 7 plays).  Additionally, in addition to chanting or reading the sutras, most warrior spirits require two other elements to attain enlightenment: the warrior himself has to have a desire for enlightenment (6 out of 7 plays), and other characters promote the attaining of enlightenment (6 out of 7 plays).

Article Details

Section
บทความวิจัย

References

天野文雄・大槻文藏 (2013). 「平家物語をめぐる能(一)」『観世』80(2), 32-40.

生駒哲郎 (2018). 『畜生・餓鬼・地獄の中世仏教史』東京:吉川弘文館.

佐藤和彦・羽田昶・高橋豊 (2000). 『「能」の心理学』東京:河出書房新社.

佐成健太郎 (1982). 『謡曲曲大観 第二巻』東京:明治書院.

竹本幹夫 (2016). 「修羅能〈頼政〉の作風」『銕仙』665, 3-4.

中里寿明 (2011). 「世阿弥の夢幻能――修羅と狂女――」『東アジア日本語教育・日本文化研究』14, 211-224.

三宅晶子 (2011). 「修羅能のシテに選ばれた武将たち――〈清経〉〈敦盛〉そして〈朝長〉――」『日本文学』60(9), 1-9.