Development of multimedia game with the game-based learning to enhance english vocabulary remember of Prathomsuksa 3 students

Main Article Content

อัญชนา คันศร

Abstract

The purposes of this study were to 1) develop of the multimedia game with the game-based learning to enhance english vocabulary remember of Prathomsuksa 3 students to have quality and efficiency according to regulation 80/80, 2) compare the learning achievement of Prathomsuksa 3 students which learned with multimedia game and 3) to study the satisfaction of learners with the multimedia game. The sample was Prathomsuksa 3 students at Pracharatbumphen School Bangkok in semester 2 of year 2019 that collected by using the Cluster random sampling method, 30 students were assigned to Prathomsuksa 3/3 students.The research instrument used in collecting the data were Multimedia game, the quality assessment of multimedia games, Pre-test and Post-test and English vocabulary achievement test. Data were analyzed by percentage, mean, standard deviation and t-test


          The results of this research revealed that: 1) develop of the multimedia game with the game-based learning to enhance English vocabulary remember by content, measured experts and technology experts had quality is very good ( = 4.90, S.D. = 0.30 and = 4.65, S.D. = 0.39) and the efficiency was 82.17/81.22 meets the criteria set, 2) the achievement score after learning through of was significantly higher than pre-test at .01 level, and 3) the student’s satisfaction on using the multimedia game with the game-based learning to enhance English vocabulary remember of Prathomsuksa 3 students was highest level. ( = 4.94, S.D. = 0.24)


 


 

Article Details

Section
บทความวิจัย

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