Courseware According to a U-Learning Model for Flipped Classroom Model with KWDL Technique by Collaborative Learning using Project-Based Learning
Main Article Content
Abstract
Currently, online learning becomes more popular model in education areas that has been easy to access the information for education. But the problems of normal learning and teaching in the classroom was still available, both of the achievement of learner, lack of interest, and thought by others rather than thinking for themselves. Thus studied the U-Learning Model which has the concept to achieve the self-learning skill, that making real learning. The courseware according to a U-Learning Model for Flipped Classroom Model with KWDL Technique by Collaborative Learning using Project-Based Learning was developed with content related to creating animation banner advertisement and cartoon animation. Management learning and teaching using Google Classroom, Edpuzzle, e-learning, and YouTube with the sample was selected using purposive sampling consisted 60 students, analysis to assess the efficiency of this courseware, compare the achievement of learner, to assess the self-learning and team work of learner skills, and the group projects of learner. The results were the self-learning and the team work of learner skills in each topic was at high and highest level more than 70% of the total, therefore discipline and responsibility was important for the self-learning of learners. The assessment results of the group project of the learner were mostly highest level in each of the presentation because the learner have true knowledge, therefore able to transfer the knowledge were clear, pertinent, and confident. This finding should therefore be the main consideration when choosing U-Learning Model at the present, which communication and technology was important role, make the learner to create the true learning skills.
Article Details
Copyright Notice articles, information, images, etc. was published in this Journal of Yala Rajabhat University is a copyright of the journal Yala Rajabhat University. If any person or deparment wants to bring all or part of it for publish or take any action. Authorization is required in written form from the Journal of Yala Rajabhat University only.
References
Jonathan, B., and Aaron, S. (2012). Flip your classroom: Reach every student in every class every day. Washington, DC: International Society for Technology in Education.
Jung, H. (2014). Ubiquitous learning: Determinants impacting learners’ satisfaction and performance with smartphones. Language Learning & Technology, 18(3), 97-119.
Janpirom, N., Kunlaya, S., Ruengrong, P., & Kaewurai, R. (2019). Educational technology within Thailand 4.0. Panyapiwat Journal, 11(1), 304. (in Thai)
Ministry of Education. (2002). National Education Act B.E. 2542(2) (B.E. 2545). Bangkok: Express Transportation Organization of Thailand. (in Thai)
Kanjanapan, T. (2016). Effect of flipped classroom approach on biology achievement, self-regulation and instructional satisfaction of the Grade 11 Students. Master’s Thesis. Prince of Songkla University. (in Thai)
Khuntong, P. (2013). Management with ubiquitous education. Journal of Research for Social and Community Development Rajabhat Maha Sarakham University, 1(1), 58-64. (in Thai)
Ngamkarn, B. (2013). On the other sides of flipped classroom (part 1) [Online]. Retrieved September 10, 2019, from: https://www.gotoknow.org/posts/543709. (in Thai)
Nutravong, R. (2014). Flip Your Classroom. Journal of Office of the Basic Education Commission, 17(1), 2-13. (in Thai)
Paje, S. (2013). The Flipped Classroom: New classrooms dimension in the 21st Century [Online]. Retrieved September 10, 2019, from: http://www.mbuisc.ac.th/phd/academic/flipped%20classroom2.pdf. (in Thai)
Panich, V. (2012). The way to create learning for students in the 21st Century. Bangkok: Sodsri-siriwong foundation. (in Thai)
Panich, V. (2013). Teacher for students create flipped classroom (2nd Ed.). Bangkok: S R Printing MassProduct Co Ltd. (in Thai)
Saenboonsong, S. & Saelee, S. (2017). The effects of a blended learning using project based learning process to enhance creative products and teamwork skills of education students majoring in computer education. Journal of Graduate Studies Valaya Alongkron Rajabhat University, 11(3), 195-207. (in Thai)
Sikkhabhandit, S. (1985). Educational Technology. Bangkok: King Mongkut's University of Technology North Bangkok. (in Thai)
Sutthirat, C. (2012). 80 Innovation for facilitating student-centered learning (11th Ed.). Bangkok: DENEX Inter Corporation. (in Thai)
Tiantong, M. (2011). Courseware design and development for CAI. Bangkok: King Mongkut's University of Technology North Bangkok. (in Thai)