The Needs Assessment for the Development of Mobile Application Based on Scaffolded Reading Experiences and Gamification for Enhancing Digital Reading Literacy of Lower Secondary School Students

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Walai Tantiwitkoson
Prakob Koraneekij
Jintavee Khlaisang

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This study aimed 1) to investigate the need for developing a mobile application based on scaffolded reading experiences and gamification to enhance the digital reading literacy of lower secondary school students and 2) to explore the students’ current and desired states of digital reading literacy competencies at the lower secondary level. The sample consisted of 646 lower secondary students selected through multi-stage sampling. The research instrument was a questionnaire (reliability coefficient of 0.903), which included sections on demographic information, learning needs concerning mobile applications use, and digital reading literacy requirements. Data were analyzed using descriptive statistics and the Modified Priority Needs Index (PNIModified). The findings revealed the top priorities in each domain of learning management to enhance digital reading literacy: 1) mobile application-based learning—sharing opinions or work with teachers and peers via social media on mobile applications (PNIModified = 0.27), 2) scaffolded reading experiences—reading articles on mobile applications while highlighting key information during reading (PNIModified = 0.42), and 3) gamification—collecting reward badges from participating in article-reading activities on mobile applications (PNIModified = 0.39). Regarding digital reading literacy competencies, the top three essential needs were: (1) the ability to explain the meaning of words, sentences, and main ideas in sequence and interpret the main concept by connecting
it with real-life situations (PNIModified = 0.25), (2) the ability to search for information on the internet using appropriate keywords aligned with specific objectives (PNIModified = 0.20), (3) the ability to identify the main idea of a text and support it with clearly connected and logically consistent evidence (PNIModified = 0.19).

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Tantiwitkoson, W., Koraneekij, P., & Khlaisang, J. (2025). The Needs Assessment for the Development of Mobile Application Based on Scaffolded Reading Experiences and Gamification for Enhancing Digital Reading Literacy of Lower Secondary School Students. Journal of Information and Learning [JIL], 36(3), e280516. สืบค้น จาก https://so04.tci-thaijo.org/index.php/jil/article/view/280516
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