Development of Systems Thinking in Upper Secondary School Students through Game-Based Learning
The Development of Systems Thinking in Upper Secondary School Students through Game-Based Learning
Keywords:
Systematic Thinking, Game-Based Learning, Instructional Design, History Subject, World CivilizationsAbstract
Abstract
This research aimed to (1) examine the development of systematic thinking in high school students through game-based learning on the topic of world civilizations, and (2) explore students’ attitudes toward the use of game-based instruction. The participants were 40 Grade 12 students selected through purposive sampling. The research instruments included lesson plans, a custom-designed board game titled “Journey Through the Wonders of the World,” systematic thinking assessments, unstructured interviews, and classroom observation checklists. The findings showed that all students (100%) achieved the highest level of systematic thinking (score of 4.0). Moreover, students reported more positive attitudes toward learning history, expressing that the subject became more interesting, easier to understand, and more relevant to their lives. The use of the board game enhanced their motivation and participation, creating an enjoyable and engaging learning environment.
References
References
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