The Needs Assessment for the Development of Mobile Technology Supported Inquiry-based Collaborative Learning With Gamification to Enhance Digital Information Literacy and Learning Engagement of Undergraduate Students
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This study aims 1) to study the need for developing mobile technology to support inquiry-based collaborative learning through gamification that enhances digital information literacy and learning engagement of undergraduate students, and 2) to examine the abilities of students in using devices and mobile technology for inquiry-based collaborative learning. The sample consisted of 426 undergraduates selected using multi-stage sampling. Data were gathered using a questionnaire with a reliability of 0.98. The questionnaire comprised questions on respondents’ demographics, learning needs, and students' proficiency in using devices and mobile technology for collaborative learning. Descriptive statistics and the priority need index (PNI-modified) were employed in the analysis. The findings indicated five key needs for boosting students’ digital information literacy and learning engagement: 1) mobile technology supporting collaboration, such as brainstorming with peers (PNImodified = 0.15), 2) inquiry-based learning through problem- or assignment-based approaches (PNImodified = 0.19), 3) gamification using leaderboards to heighten challenge (PNImodified = 0.14), 4) digital information literacy, involving systematic management and storage of digital resources (PNImodified = 0.15), and 5) learning engagement through regular supplementary materials from instructors (PNImodified = 0.19). Regarding students’ abilities in using devices and mobile technologies, the findings showed that most learners used technological tools to search for information (M = 4.41, SD = 0.80) and relied on Google Chat, Line, and Facebook Messenger as primary platforms for communication and collaboration (M = 4.31, SD = 0.97). For content creation, students preferred applications such as Canva, Genially, and Powtoon (M = 4.16, SD = 0.90). At the same time, Google Slides, PowerPoint, and Prezi were the main tools used for presenting and publishing work (M = 4.11, SD = 0.88).
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Journal of Information and Learning ดำเนินการโดยสำนักวิทยบริการ มหาวิทยาลัยสงขลานครินทร์ วิทยาเขตปัตตานี บทความที่ได้รับการตีพิมพ์ในวารสารได้รับความคุ้มครองตามกฎหมายลิขสิทธิ์ โดยเจ้าของลิขสิทธิ์จะมีสิทธิในการทำซ้ำ ดัดแปลง และเผยแพร่งานบทความ ทั้งรูปแบบอิเล็กทรอนิกส์ การทำฉบับสำเนา การแปล และการผลิตซ้ำในรูปแบบต่างๆ ลิขสิทธิ์บทความเป็นของผู้เขียนและสำนักวิทยบริการ มหาวิทยาลัยสงขลานครินทร์ วิทยาเขตปัตตานี วารสารฯ ขอสงวนสิทธิ์ในการพิจารณาตีพิมพ์ตามความเหมาะสม รวมทั้งการตรวจทานแก้ไข การปรับข้อความ หรือขัดเกลาภาษาให้ถูกต้องตามเกณฑ์ที่กำหนด สำหรับผลการวิจัยและความคิดเห็นที่ปรากฏในบทความถือเป็นความคิดเห็นและอยู่ในความรับผิดชอบของผู้เขียน
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