Development of a Creative Problem-Solving Skills Assessment for Learning Activities Based on Project-Based STEAM Education Integrated With the BCG Economy Model
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Abstract
This research aimed to 1) synthesize the components of creative problem-solving skills and 2) develop and validate a creative problem-solving skills assessment tool for learning activities based on Project-based STEAM Education integrated with the BCG Economy Model. The research sample for testing the assessment tool comprised 34 students of Grade 12. The research and development (R&D) methodology was employed to synthesize and define the components of creative problem-solving skills through an analysis of the frequencies of keywords and to validate the quality of the assessment tool, which included content validity, discriminatory power and reliability. The findings revealed as follows: 1) The creative problem-solving skills consisted of six components: (1) the creative analysis of the problem situation, (2) the collection of creative problem-solving approaches, (3) the creation of creative solutions, (4) the planning and implementation of creative problem-solving approaches, (5) the evaluation of the quality of creative solutions, and (6) the application of creative solutions in daily life. 2) The assessment tools consisting of 33 questions demonstrated CVI of 0.78–1.00 and an S-CVI/Ave of 0.92 was higher than the minimum level of 0.90. The tool demonstrated acceptable quality across all six components, with Cronbach's alpha reliability coefficients of 0.93, 0.93, 0.93, 0.93, 0.93, and 0.94, respectively, and an overall reliability of 0.93 was higher than the minimum level of 0.70. 29 out of 33 questions effectively distinguished respondents' skills.
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