Active Learning Management Using Game-Based Learning With Board Games to Enhance Awareness of Financial Behavior for Upper Elementary Students
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Abstract
The purposes of this research were: 1) to compare the financial behavior awareness of the experimental group before and after the implementation of board game-based active learning, and 2) to compare the post-implementation awareness of financial behavior between the experimental group taught through board game-based active learning and the control group taught through conventional learning. The sample, consisting of 60 fifth-grade students from Chulalongkorn University Demonstration Elementary School, divided into two classrooms of 30 students each. The research instruments included active learning lesson plans using board games designed to enhance financial behavior awareness in upper elementary school students, board games, and financial behavior awareness assessment tools. The quantitative data were analyzed using descriptive statistics (mean and standard deviation), paired samples t-test, and independent samples t-test, while the qualitative data were analyzed using thematic analysis. The results of this research revealed that 1) the implementation of board games-based active learning significantly increased students' financial behavior awareness at the .05 level of statistical significance, and 2) the experimental group demonstrated a higher level of financial behavior awareness than the control group at the .05 level of statistical significance. These findings were supported by the thematic analysis of the interview data.
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